Glow Pong
A downloadable game
The theme was "Antiquated Future" so I took an antiquated game and tried to bring it to the future.
Being a solo developer, I needed a simple idea that could be expanded upon. Because I chose Pong, there was a limited amount of design decisions required of me. I was able to focus more on how the game feels, rather than how the systems within it work.
I would love to spend some more time making this feel more like a "real" game rather than a fun little exe sandbox, but I will be moving on to more complex things so I can learn more about game development patterns.
Main differences from the original Pong:
- The game currently goes on forever
- Plans for the future include a more extensive UI, which would allow players to decide on score limit / time limit
- You are able to turn the paddles left and right to modify the bounce angle
- Balls speed up the longer they are in play
- Have as many balls as you want, just spawn more when you want more
- Can be played solo or with two people
- In the video preview, I am playing solo with an Xbox gamepad.
Controls:
- Keyboard
- Left paddle - WASD
- Right paddle - Arrow keys
- Spawn balls - R
- Quit Game - Escape
- ONE Xbox controller
- Left paddle - left analog stick
- Right paddle - right analog stick
- Spawn balls - D-Pad Up
What I learned:
The source code, while understandable by me, would be ridiculous if seen by anyone else. I should be more careful with which things I should put in C++, and which things I should make blueprint implementable. As it is, 99.9% of this game's logic is written in C++ which is pretty dumb if you ask me.
Status | Released |
Author | Matthew Blaire |
Genre | Action, Simulation, Sports |
Download
Install instructions
1. Download and extract GlowPong-Windows.zip
2. Run GlowPong.exe
Any missing dependencies will be detected and installed by Unreal Engine
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