A downloadable game

The theme was "Antiquated Future" so I took an antiquated game and tried to bring it to the future. 

Being a solo developer, I needed a simple idea that could be expanded upon. Because I chose Pong, there was a limited amount of design decisions required of me. I was able to focus more on how the game feels, rather than how the systems within it work.  
I would love to spend some more time making this feel more like a "real" game rather than a fun little exe sandbox, but I will be moving on to more complex things so I can learn more about game development patterns. 

Main differences from the original Pong:

  • The game currently goes on forever
    • Plans for the future include a more extensive UI, which would allow players to decide on score limit / time limit
  • You are able to turn the paddles left and right to modify the bounce angle
  • Balls speed up the longer they are in play
  • Have as many balls as you want, just spawn more when you want more
  • Can be played solo or with two people
    • In the video preview, I am playing solo with an Xbox gamepad. 

Controls:

  • Keyboard
    1. Left paddle - WASD
    2. Right paddle - Arrow keys
    3. Spawn balls - R
    4. Quit Game - Escape
  • ONE Xbox controller
    1. Left paddle - left analog stick
    2. Right paddle - right analog stick
    3. Spawn balls -  D-Pad Up


What I learned:

The source code, while understandable by me, would be ridiculous if seen by anyone else. I should be more careful with which things I should put in C++, and which things I should make blueprint implementable. As it is, 99.9% of this game's logic is written in C++ which is pretty dumb if you ask me.



Download

Download
GlowPong-Windows.zip 714 MB

Install instructions

1. Download and extract GlowPong-Windows.zip

2. Run GlowPong.exe

Any missing dependencies will be detected and installed by Unreal Engine

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